Some of the most entertaining moments come from the convoys though, especially when there are ramps, bouncy spots and speed boosting gels. Fortunately you can advance through the levels without fulfilling this objective, unless you want the extra Achievements of course. Upon successfully constructing a suitable path for the initial single vehicle transportation of Bendies, it’ll then require you to send a convoy of them thus ramping up the strain on the joints and almost certainly unveiling the many flaws of your design. I hadn’t even contemplated suspended bridges before checking that out, but now I have the expertise to build a rather stable one. What makes life easier is the in-game handbook of best practices for erecting solid structures, which is infinitely helpful, particularly for those unfamiliar with the physics behind it. And that’s a real bonus to help keep the frustration to a minimum and the fun factor high. But aside from the apparent loss of Bendy lives, there’s no punishment and no limit to the amount of money spent on materials to test over and over again. Trial and error comes into play massively as just the slightest tweak to a joint can make a huge difference in the chances of triumph. That mind of yours will constantly be put to the test. Can you send the vehicle headfirst into the back of a turret to avoid taking fire, or are there any cubes nearby to block the bullets? Have you worked out the trajectory of the bounce to ensure it’s going to make it back on to the road created? Will the angle of the path help to amass enough speed to fly over any hazards? I asked myself all these questions, sometimes in just the one level. Not only must you construct a route, but also figure out how the additional variables will alter the run through. Prepare for the influx of portals to reach the awkward exits, propulsion gel laden routes, sentry turrets to avoid and bouncy repulsion gel covered sections. Guiding a vehicle across bubbling acid via a simple bridge is merely the beginning thankfully, because let’s be honest, Bridge Constructor Portal would be pretty boring if it continued on in the same vein. It’ll flop without additional support, but it’s fairly easy to fix that early on in the game with your best friend – the triangle. You can’t just lay down a line of planks from start to finish though. There are a number of preset nodes to attach these components to, with the planks only stretching to a certain length, whilst the cables know no bounds. After being presented with the layout of each level, it encourages the use of scaffold planks, which you can toggle into becoming a solid road, and super strong cable to create the ideal route to the finish.
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